ISVC 2005, Dec. 5-7

Lake Tahoe, Nevada

Call for Papers 
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ISCV seeks papers describing contributions to the state of the art and state of the practice in the broad field of visual computing. The symposium will be structured around four central areas of visual computing: (1) computer vision, (2) computer graphics, (3) virtual reality, and (4) visualization. In particular, we are interested in papers that combine technologies from two or more of these areas.

All paper submissions will be handled electronically through our online web submission system.

Area 1: Computer Vision  

Computer vision, the study of enabling computers to understand and interpret visual information from static images and video sequences, is expanding rapidly throughout the world. During the past ten years, computer vision has grown from a research area to a widely accepted technology, capable of providing dramatic increase in productivity and improving living standard. We are seeking papers covering both the theory and applications of computer vision. Topics of interest include all aspects of computer vision including, but not limited, to the following areas:

  • Color and texture
  • Segmentation and grouping
  • Motion and tracking
  • Image-Based Modelling
  • 3D reconstruction
  • Shape representation and recognition
  • Video analysis and event recognition
  • Face/gesture analysis and recognition
  • Human-computer interfaces
  • Biological/Medical image analysis
  • Image and Video Retrieval
  • Sensors and Systems
  • Secure Image/Video Communication
  • Image/Video Encoding/Compression
  • Applications

Area 2: Computer Graphics  

Advances and breakthroughs in computer graphics have made visual media the basis of the modern user interface. It is clear that graphics will play a dominant role in the way people communicate and interact with computers in the future. ISVC seeks original research and applied papers in all areas of computer graphics. Topics of interest include all aspects of virtual reality including, but not limited, to the following areas:

  • Geometric Modelling
  • Geometric Algorithms
  • Graphics Algorithms
  • Web Based Graphics
  • Computer Animation
  • Special Effects
  • Rendering Techniques
  • Global Illumination
  • Volume Graphics
  • Graphics Architectures
  • Systems and Hardware
  • Applications

Area 3: Virtual Reality  

Virtual reality (VR) enables users to experience a three-dimensional environment generated using computer graphics, and perhaps other sensory modalities, to provide an environment for enhanced interaction between a human user and a computer-created world. ISVC seeks original research and applied papers in all areas of virtual reality, as well as augmented reality, mixed reality and 3D HCI. Topics of interest include all aspects of virtual reality including, but not limited, to the following areas:

  • Augmented Reality
  • Mixed Reality
  • Artificial Reality
  • Real-Time Rendering
  • Collision detection in VR
  • Modeling and Simulation
  • Virtual Humans and Artificial Life
  • Virtual Environments
  • Collaborative Virtual Environments
  • Tele-collaboration
  • VR System Architecture
  • Multimodal displays
  • Projection and Display Systems
  • Human Computer Interaction
  • Integration of VR and Multimedia
  • Haptics
  • Human Factors
  • Hardware Devices
  • Applications

Area 4: Visualization  

The field of visualization seeks to determine and present underlying correlated structures and relationships in both scientific (computational and medical sciences) and more abstract datasets. The prime objective of the presentation should be to communicate the information in a dataset so as to enhance understanding. Topics of interest include all aspects of visualization including, but not limited, to the following areas:

  • Information Visualization
  • Large Scale Data Set Visualization
  • Medical Data Visualization
  • Volume Visuzalization
  • Vector and Tensor Visualization
  • Flow Visualization
  • Airspace/Terain and Sea-bed Visualization
  • Isosurfaces
  • Rendering Techniques
  • Visualization Systems
  • Mesh Techniques and Compression
  • Human Factors
  • Human Perception
  • Applications


All papers accepted will appear in the symposium proceedings which will be published by Springer-Verlag in the Lecture Notes in Computer Science (LNCS) series. Also, a selection of best papers will be published in a special issue of an archival journal.

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